setWaypointVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - ">Posted on September ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-09-$1")
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.55


|1.55
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|eff= global
|eff= global
Line 9: Line 14:
|gr1= Waypoints
|gr1= Waypoints


| Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]).
|descr= Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]).


| waypoint '''setWaypointVisible''' visible
|s1= waypoint [[setWaypointVisible]] visible


|p1= waypoint: [[Array]] - format [[Waypoint]]
|p1= waypoint: [[Array]] - format [[Waypoint]]
Line 19: Line 24:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[grp, 2] [[setWaypointVisible]] [[false]];</code>
|x1= <sqf>[grp, 2] setWaypointVisible false;</sqf>


|x2= <code><nowiki>[</nowiki>[[group]] [[player]], [[currentWaypoint]] ([[group]] [[player]])] [[setWaypointVisible]] [[false]];</code>
|x2= <sqf>[group player, currentWaypoint group player] setWaypointVisible false;</sqf>


|seealso= [[waypointVisible]], [[showWaypoint]]
|seealso= [[waypointVisible]] [[showWaypoint]]
}}
}}


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on September 23, 2015 - 08:22 (UTC)</dd>
<dd class="notedate">Posted on 2015-09-23 - 08:22 (UTC)</dd>
<dt class="note">[[User:Sixtyfour|Sixtyfour]]</dt>
<dt class="note">[[User:Sixtyfour|Sixtyfour]]</dt>
<dd class="note">This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.
<dd class="note">This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.
</dd>
</dd>
</dl>
</dl>

Latest revision as of 23:10, 13 May 2023

Hover & click on the images for description

Description

Description:
Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointVisible visible
Parameters:
waypoint: Array - format Waypoint
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointVisible false;
Example 2:
[group player, currentWaypoint group player] setWaypointVisible false;

Additional Information

See also:
waypointVisible showWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-09-23 - 08:22 (UTC)
Sixtyfour
This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.