setWaypointVisible: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.55 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |eff= global | ||
| | |gr1= Waypoints | ||
| | |descr= Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]). | ||
| | |s1= waypoint [[setWaypointVisible]] visible | ||
| [[ | |p1= waypoint: [[Array]] - format [[Waypoint]] | ||
|p2= visible: [[Boolean]] | |||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>[grp, 2] setWaypointVisible false;</sqf> | ||
| | |x2= <sqf>[group player, currentWaypoint group player] setWaypointVisible false;</sqf> | ||
| | |seealso= [[waypointVisible]] [[showWaypoint]] | ||
}} | }} | ||
< | <dl class="command_description"> | ||
<dt></dt> | |||
<dd class="notedate">Posted on 2015-09-23 - 08:22 (UTC)</dd> | |||
<dt class="note">[[User:Sixtyfour|Sixtyfour]]</dt> | |||
<dd class="note">This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list. | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 23:10, 13 May 2023
Description
- Description:
- Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointVisible visible
- Parameters:
- waypoint: Array - format Waypoint
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- waypointVisible showWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-09-23 - 08:22 (UTC)
- Sixtyfour
- This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.