diag frameNo: Difference between revisions

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m (Text replacement - "<code>_([a-zA-Z0-9_]+) += +\[\[([a-zA-Z0-9_]+)\]\] *;?<\/code>" to "<sqf>_$1 = $2;</sqf>")
m (Text replacement - ">Posted on November ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-11-$1")
 
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<dd class="notedate">Posted on November 19, 2014 - 23:51 (UTC)</dd>
<dd class="notedate">Posted on 2014-11-19 - 23:51 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns number of frame currently displayed.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_frameNo
Return Value:
Number

Examples

Example 1:
_currFrameNo = diag_frameNo;

Additional Information

See also:
diag_fps diag_fpsMin diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-11-19 - 23:51 (UTC)
DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.