setFriend: Difference between revisions

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m (Text replacement - "\[(http.+flashpoint1985\.com.+) (.+)\]" to "{{ExternalLink|link= $1|text= $2}}")
m (Text replacement - "Side relations" to "Side Relations")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00


| eff = global
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50
 
|eff= global


|serverExec= server
|serverExec= server
Line 11: Line 25:
|gr1= Sides
|gr1= Sides


| Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly.
|descr= Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also [[Side Relations]].


Intended to be used on mission start. Changing value during mission can cause unexpected errors in AI behavior. See also [[Side relations]].
{{Feature|arma3|Since {{arma3}} this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).
}}


| side1 '''setFriend''' [side2 , value]
|s1= side1 [[setFriend]] [side2, value]


|p1= side1: [[Side]]
|p1= side1: [[Side]]
|p2= [side2 , value]: [[Array]]
|p3= side2: [[Side]]
|p4= value: [[Number]]


| [[Nothing]]
|p2= side2: [[Side]]


|x1= <code>[[west]] [[setFriend]] [<nowiki/>[[resistance]], 0];</code>
|p3= value: [[Number]] - a value smaller than 0.6 results in being enemy, otherwise ''side1'' is friendly to ''side2''


| [[getFriend]], [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]
|r1= [[Nothing]]


|mp= Have effect only when called on server
|x1= <sqf>west setFriend [resistance, 0]; // west will not like resistance from now on</sqf>
}}


<dl class="command_description">
|x2= <sqf>
<dd class="notedate">Posted on  18:49, 28 December 2006</dd>
resistance setFriend [east, 0];
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
east setFriend [resistance, 0]; // both are enemies
<dd class="note">This command might be buggy in ArmA (or the description regarding enemy status is wrong). See {{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=81449b5fff69fec63836f0857d2a08dc;act=ST;f=71;t=56505|text= this}} discussion.
<dt><dt>
<dd class="notedate">Posted on  11:25, 30 November 2007</dd>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note"> Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
<dt><dt>
<dd class="notedate">Posted on  15:57, 27 February 2008</dd>
<dt class="note">[[User:T_D|T_D]]</dt>
<dd class="note"> Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:<code>Resistance setFriend [East, 0];
East setFriend [Resistance, 0];</code>
</dd>
</dl>


resistance setFriend [east, 1];
east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
</sqf>


|x3= <sqf>west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian</sqf>


{{GameCategory|ofpe|Scripting Commands}}
|seealso= [[getFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]]
{{GameCategory|arma1|Scripting Commands}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
{{Note
<dt></dt>
|user= Ceeeb
<dd class="notedate">Posted on October 11, 2014 - 20:43 (UTC)</dd>
|timestamp= 20071130112500
<dt class="note">[[User:Benargee|Benargee]]</dt>
|text= Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
<dd class="note"> (Arma 3 1.30 stable) It is possible to make a side hostile towards itself.
|game= arma1
<code> [[west]] [[setFriend]] [<nowiki/>[[west]], 0]; </code>
}}
It is only possible to do so with [[west]]/[[blufor]], [[east]]/[[opfor]], [[independent]]/[[resistance]] and [[civilian]]. This essentially creates a free for all deathmatch. Affects AI behaviour too.  
</dd>
</dl>

Latest revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also Side Relations.
Arma 3
Since Arma 3 this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).
Groups:
Sides

Syntax

Syntax:
side1 setFriend [side2, value]
Parameters:
side1: Side
side2: Side
value: Number - a value smaller than 0.6 results in being enemy, otherwise side1 is friendly to side2
Return Value:
Nothing

Examples

Example 1:
west setFriend [resistance, 0]; // west will not like resistance from now on
Example 2:
resistance setFriend [east, 0]; east setFriend [resistance, 0]; // both are enemies resistance setFriend [east, 1]; east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
Example 3:
west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian

Additional Information

See also:
getFriend BIS_fnc_sideIsFriendly BIS_fnc_sideIsEnemy Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Nov 30, 2007 - 11:25 (UTC)

Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.