getUnitLoadout: Difference between revisions
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{{ | {{RV|type=command | ||
|arma3|= | |||
|game1= arma3 | |||
| Returns a [[Unit Loadout Array]] with all assigned items, weapons, containers and their stored items. | |version1= 1.58 | ||
<syntaxhighlight lang=cpp> | |||
|gr1= Unit Inventory | |||
|descr= Returns a '''[[Unit Loadout Array]]''' with all assigned items, weapons, containers and their stored items. | |||
{{Feature|informative| | |||
The config should contain the following standard entries: <spoiler> | |||
<syntaxhighlight lang="cpp"> | |||
class MyLoadout | class MyLoadout | ||
{ | { | ||
uniformClass = "U_B_CombatUniform_mcam"; | uniformClass = "U_B_CombatUniform_mcam"; | ||
backpack = "B_AssaultPack_mcamo"; | backpack = "B_AssaultPack_mcamo"; | ||
linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; | linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" }; | ||
weapons[] = {"arifle_MX_ACO_pointer_F","hgun_P07_F"}; | weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" }; | ||
items[] = {"FirstAidKit","FirstAidKit","FirstAidKit"}; | items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" }; | ||
magazines[] = {"30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","SmokeShell","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade" | magazines[] = { | ||
};</syntaxhighlight> | "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", | ||
"SmokeShell", | |||
"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", | |||
"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", | |||
"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade" | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
</spoiler> | |||
}} | |||
|s1= [[getUnitLoadout]] unit | |||
|p1= unit: [[Object]] | |||
|r1= [[Array]] format [[Unit Loadout Array]] | |||
|s2= [[getUnitLoadout]] [unit, fullMagazines] | |||
|p21= unit: [[Object]] | |||
|p22= fullMagazines: [[Boolean]] - [[true]] to top up used magazines | |||
|r2= [[Array]] format [[Unit Loadout Array]] | |||
|s3= [[getUnitLoadout]] name | |||
|p41= name: [[String]] - {{hl|CfgVehicles}} classname from which to extract the loadout | |||
|= | |r3= [[Array]] format [[Unit Loadout Array]] | ||
| [[getUnitLoadout]] | |s4= [[getUnitLoadout]] config | ||
| | |p61= config: [[Config]] - loadout config class | ||
| | |r4= [[Array]] format [[Unit Loadout Array]] | ||
| | |x1= <sqf>getUnitLoadout player;</sqf> | ||
|x2= <sqf>getUnitLoadout [player, true];</sqf> | |||
|x2= < | |||
| | |x3= <sqf>getUnitLoadout "B_Soldier_F";</sqf> | ||
< | |x4= <sqf>getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");</sqf> | ||
< | |x5= <sqf>getUnitLoadout (missionConfigFile >> "MyLoadout");</sqf> | ||
</ | |||
|seealso= [[setUnitLoadout]] | |||
}} |
Latest revision as of 13:44, 23 June 2023
Description
- Description:
- Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items.
- Groups:
- Unit Inventory
Syntax 1
- Syntax:
- getUnitLoadout unit
- Parameters:
- unit: Object
- Return Value:
- Array format Unit Loadout Array
Syntax 2
- Syntax:
- getUnitLoadout [unit, fullMagazines]
- Parameters:
- unit: Object
- fullMagazines: Boolean - true to top up used magazines
- Return Value:
- Array format Unit Loadout Array
Syntax 3
- Syntax:
- getUnitLoadout name
- Parameters:
- name: String - CfgVehicles classname from which to extract the loadout
- Return Value:
- Array format Unit Loadout Array
Syntax 4
- Syntax:
- getUnitLoadout config
- Parameters:
- config: Config - loadout config class
- Return Value:
- Array format Unit Loadout Array
Examples
- Example 1:
- getUnitLoadout player;
- Example 2:
- Example 3:
- getUnitLoadout "B_Soldier_F";
- Example 4:
- Example 5:
Additional Information
- See also:
- setUnitLoadout
Notes
-
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