civilian: Difference between revisions
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|descr= Pre-defined variable for the civilian [[Side|side]].<br> | |descr= Pre-defined variable for the civilian [[Side|side]].<br> | ||
When used in a [[format]] statement ( | When used in a [[format]] statement (<sqf inline>hint format ["%1", civilian]</sqf>), the string returned is {{hl|"CIV"}}. | ||
|s1= [[civilian]] | |s1= [[civilian]] | ||
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|x1= [[SQS Syntax|SQS]]: | |x1= [[SQS Syntax|SQS]]: | ||
< | <sqs>? side _unit == civilian : hint "This is a civilian unit!"</sqs> | ||
|x2= [[SQF Syntax|SQF]]: | |x2= [[SQF Syntax|SQF]]: |
Latest revision as of 17:10, 27 July 2023
Description
- Description:
- Pre-defined variable for the civilian side.
When used in a format statement (hint format ["%1", civilian]), the string returned is "CIV". - Groups:
- Sides
Syntax
Examples
Additional Information
- See also:
- side west east resistance sideEmpty sideAmbientLife
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 12, 2007 - 06:06 (UTC)
- In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
- Posted on May 01, 2018 - 15:03 (UTC)
- In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides