civilian: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Pre-defined variable for the civilian side.
|game3= arma1
|version3= 1.00


When used in a format statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Side]] <nowiki>=</nowiki> '''civilian''' |= Syntax
|game5= arma2oa
|version5= 1.50


| [[Side]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <pre>?((side _unit)==civilian) : hint "This is a civilian unit!"</pre> |= Example 1
____________________________________________________________________________________________


| [[side]], [[west]], [[east]], [[resistance]] | |= See also
|game7= arma3
|version7= 0.50


}}
|gr1= Sides
 
|descr= Pre-defined variable for the civilian [[Side|side]].<br>
When used in a [[format]] statement (<sqf inline>hint format ["%1", civilian]</sqf>), the string returned is {{hl|"CIV"}}.
 
|s1= [[civilian]]
 
|r1= [[Side]]
 
|x1= [[SQS Syntax|SQS]]:
<sqs>? side _unit == civilian : hint "This is a civilian unit!"</sqs>


<h3 style="display:none">Notes</h3>
|x2= [[SQF Syntax|SQF]]:
<dl class="command_description">
<sqf>
<!-- Note Section BEGIN -->
if (side _unit == civilian) then
<dd class="notedate"></dd>
{
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
hint "This is a civilian unit!";
<dd class="note">
};
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
</sqf>
</dd>


<!-- Note Section END -->
|seealso= [[side]] [[west]] [[east]] [[resistance]] [[sideEmpty]] [[sideAmbientLife]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
|user= Ceeeb
|timestamp= 20070212060600
|text= In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
}}


[[Category:Scripting Commands|CIVILIAN]]
{{Note
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
|user= KC Grimes
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
|timestamp= 20180501150300
[[Category:Scripting Commands ArmA|CIVILIAN]]
|text= In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 17:10, 27 July 2023

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format ["%1", civilian]), the string returned is "CIV".
Groups:
Sides

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:
? side _unit == civilian : hint "This is a civilian unit!"
Example 2:
SQF:
if (side _unit == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
side west east resistance sideEmpty sideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 06:06 (UTC)
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
KC Grimes - c
Posted on May 01, 2018 - 15:03 (UTC)
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).