Reyhard/Sandbox/Character Gear Creation/Vest – User

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(Created page with "{{TOC|side}} == Tutorial Goal == {{Messagebox|In this tutorial you will learn about: * Importing your first FBX file * Adding sockets & skeleton * How to configure new weapon...")
 
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{{Messagebox|In this tutorial you will learn about:
{{Messagebox|In this tutorial you will learn about:


* Importing your first FBX file
* Importing vest FBX file
* Adding sockets & skeleton
* Adding sockets & skeleton
* How to configure new weapon|💬|#CDF}}{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma_Reforger:Weapon_Creation|weapon creation tutorial]]''' to familiarize with some of the concepts present in the '''Workbench'''.}}
* How to configure new vest|💬|#CDF}}{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma_Reforger:Weapon_Creation|weapon creation tutorial]]''' to familiarize with some of the concepts present in the '''Workbench'''.}}
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}}
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}}


== Add New Helmet ==
== Add New Vest ==
{{Feature|informative|Preparation phase consist of things like:
{{Feature|informative|Preparation phase consist of things like:


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Therefore, your first task will be preparing following file structure
Therefore, your first task will be preparing following file structure


[[File:armareforger-new-helmet-file-structure.png]]
[[File:armareforger-new-vest-file-structure.png]]
== Creation Steps ==
== Creation Steps ==


#{{Link|Arma_Reforger:Character_Gear_Creation/Vest/Asset Preparation}}
#{{Link|Arma_Reforger:Character_Gear_Creation/Vest/Asset Preparation}}
#{{Link|Arma_Reforger:Character_Gear_Creation/Vest/Prefab Configuration}}
#{{Link|Arma_Reforger:Character_Gear_Creation/Vest/Prefab Configuration}}
{{GameCategory|armaR|Modding|Tutorials|Assets}}

Latest revision as of 14:40, 30 August 2023

Tutorial Goal

💬
In this tutorial you will learn about:
  • Importing vest FBX file
  • Adding sockets & skeleton
  • How to configure new vest
If you don't have any experience with Workbench yet, it is recommended to go through weapon creation tutorial to familiarize with some of the concepts present in the Workbench.
📥
Sources files for this tutorial can be found at Arma Reforger Samples Github repository.

Add New Vest

Preparation phase consist of things like:
  • Preparing basic structure

Structure Preparation

While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.

Therefore, your first task will be preparing following file structure

armareforger-new-vest-file-structure.png

Creation Steps

  1. Arma_Reforger:Character_Gear_Creation/Vest/Asset Preparation
  2. Arma_Reforger:Character_Gear_Creation/Vest/Prefab Configuration