BIS fnc unitCapture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - ">Posted on September ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-09-$1")
m (Some wiki formatting)
Line 37: Line 37:
}}
}}


<dl class="command_description">
{{Note
 
|user= Benargee
<dt></dt>
|timestamp= 20140929213100
<dd class="notedate">Posted on 2014-09-29 - 21:31 (UTC)</dd>
|text= Video Tutorial by '''{{Link|https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA|TheJserver}}'''<br>
<dt class="note">[[User:Benargee|Benargee]]</dt>
{{GVI|arma2oa|1.56}} '''Part 1:''' {{Link|https://www.youtube.com/watch?v{{=}}ryB20wQhSr0}}<br>
<dd class="note">
{{GVI|arma2oa|1.56}} '''Part 2:''' {{Link|https://www.youtube.com/watch?v{{=}}ePszdYfMRvc}}<br>
Video Tutorial by '''{{Link|https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA|TheJserver}}'''<br>
''Works exactly the same in {{arma3}} in my experience.''
{{GVI|arma2oa|1.56}} '''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br>
}}
{{GVI|arma2oa|1.56}} '''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br>
''Works exactly the same in Arma 3 in my experience.''
</dd>
 
</dl>

Revision as of 16:32, 14 September 2023

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
Parameters:
unit: Object - unit from which to capture movement data
duration: Number - capture's maximum duration
FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
Firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Sep 29, 2014 - 21:31 (UTC)
Video Tutorial by TheJserver
A2 OA Logo.png1.56 Part 1: [1]
A2 OA Logo.png1.56 Part 2: [2]
Works exactly the same in Arma 3 in my experience.