setParticleCircle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|p2= radius: [[Number]] | |p2= radius: [[Number]] | ||
|p3= velocity: [[Array]] of [[Number]] | |p3= velocity: [[Array]] of [[Number]]s in format [X, Y, Z] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 10:39, 28 September 2023
Description
- Description:
- Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity.
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleCircle [circleRadius, circleVelocity]
- Parameters:
- particleSource: Object
- radius: Number
- velocity: Array of Numbers in format [X, Y, Z]
- Return Value:
- Nothing
Examples
- Example 1:
- _myParticleSource setParticleCircle [3, [0,0,5]];
Additional Information
- See also:
- setParticleParams setParticleRandom ParticleTemplates setParticleClass particlesQuality setParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect