setParticleCircle: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
BrettMayson (talk | contribs) mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 27: | Line 27: | ||
|p1= particleSource: [[Object]] | |p1= particleSource: [[Object]] | ||
|p2= | |p2= circleRadius: [[Number]] | ||
|p3= | |p3= circleVelocity: [[Array]] of [[Number]]s in format [X, Y, Z] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_myParticleSource setParticleCircle [3, [0,0,5]];</sqf> | ||
|seealso= [[setParticleParams]] [[setParticleRandom]] [[ParticleTemplates]] [[setParticleClass]] | |seealso= [[setParticleParams]] [[setParticleRandom]] [[ParticleTemplates]] [[setParticleClass]] [[particlesQuality]] [[setParticleFire]] | ||
}} | }} |
Latest revision as of 10:40, 28 September 2023
Description
- Description:
- Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity.
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleCircle [circleRadius, circleVelocity]
- Parameters:
- particleSource: Object
- circleRadius: Number
- circleVelocity: Array of Numbers in format [X, Y, Z]
- Return Value:
- Nothing
Examples
- Example 1:
- _myParticleSource setParticleCircle [3, [0,0,5]];
Additional Information
- See also:
- setParticleParams setParticleRandom ParticleTemplates setParticleClass particlesQuality setParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect