setParticleCircle: Difference between revisions

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Line 27: Line 27:
|p1= particleSource: [[Object]]
|p1= particleSource: [[Object]]


|p2= radius: [[Number]]
|p2= circleRadius: [[Number]]


|p3= velocity: [[Array]] of [[Number]] - in format [X, Y, Z]
|p3= circleVelocity: [[Array]] of [[Number]]s in format [X, Y, Z]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_myParticleSource setParticleCircle [3, [0,0,5]];</code>
|x1= <sqf>_myParticleSource setParticleCircle [3, [0,0,5]];</sqf>


|seealso= [[setParticleParams]] [[setParticleRandom]] [[ParticleTemplates]] [[setParticleClass]] [[particlesQuality]] [[setParticleFire]]
|seealso= [[setParticleParams]] [[setParticleRandom]] [[ParticleTemplates]] [[setParticleClass]] [[particlesQuality]] [[setParticleFire]]
}}
}}

Latest revision as of 10:40, 28 September 2023

Hover & click on the images for description

Description

Description:
Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity.
Groups:
Particles

Syntax

Syntax:
particleSource setParticleCircle [circleRadius, circleVelocity]
Parameters:
particleSource: Object
circleRadius: Number
circleVelocity: Array of Numbers in format [X, Y, Z]
Return Value:
Nothing

Examples

Example 1:
_myParticleSource setParticleCircle [3, [0,0,5]];

Additional Information

See also:
setParticleParams setParticleRandom ParticleTemplates setParticleClass particlesQuality setParticleFire

Notes

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