BIS fnc unitCaptureSimple: Difference between revisions
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|descr= Records movement data of input unit over a specified period of time. Simplified. | |descr= Records movement data of input unit over a specified period of time. Simplified. | ||
Pressing the {{Controls|Esc}} key, the duration ending, or the unit dying ends the recording | Pressing the {{Controls|Esc}} key, the duration ending, or the unit dying ends the recording. | ||
|s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]] | |s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to capture movement data from | ||
|p2= duration: [[Array]] - | |p2= duration: [[Array]] - duration to capture for | ||
|p3= FPS: [[Number]] - (Optional, default 20) | |p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100 | ||
|p4= | |p4= firing: [[Boolean]] - (Optional, default [[false]]) if [[true]], will record the input unit's weapon fire data as well | ||
|p5= startTime: [[Number]] - (Optional, default 0) | |p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
|r1= [[Script Handle| | |r1= [[Script Handle]] | ||
{{Feature|informative| | |||
{{Link|copyToClipboard|Copies to clipboard}} an [[Array]] of [[Array]]s in format [frameTime, unitPosition, unitDirection] for each frame. | |||
}} | |||
|exec= spawn | |exec= spawn | ||
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|x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;</sqf> | |x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;</sqf> | ||
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitPlaySimple]] | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] | ||
}} | }} |
Latest revision as of 10:42, 8 November 2023
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
- Parameters:
- unit: Object - unit to capture movement data from
- duration: Array - duration to capture for
- FPS: Number - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100
- firing: Boolean - (Optional, default false) if true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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