BIS fnc getName: Difference between revisions

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|s1= [object] call [[BIS_fnc_getName]]
|s1= [object] call [[BIS_fnc_getName]]


|p1= object: [[Object]] - Object whose name should be returned
|p1= object: [[Object]] - object whose name should be returned


|r1= [[String]] - Unit's name
|r1= [[String]] - unit's name


|x1= <sqf>[player] call BIS_fnc_getName;</sqf>
|x1= <sqf>[player] call BIS_fnc_getName;</sqf>

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_getName
Parameters:
object: Object - object whose name should be returned
Return Value:
String - unit's name

Examples

Example 1:
[player] call BIS_fnc_getName;

Additional Information

See also:
name

Notes

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