BIS fnc unitPlay: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2oa
____________________________________________________________________________________________
|version1= 1.50


| arma2oa |= Game name
|game2= tkoh
|version2= 1.00


|1.00|= Game version
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| <pre>/*
|gr1= Scenes


Description:
|descr= Plays back input movement data on input unit.
Plays back input movement data on input unit.


Parameter(s):
|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]
0: OBJECT - unit to play movement data on
1: ARRAY - movement data recorder by BIS_fnc_unitCapture
2: ARRAY (Optional) - variable to set once playback has finished. The array is in the following format:
0: NAMESPACE, GROUP or OBJECT
1: STRING - variable name
3: BOOL - true to allow playaback on destroyed objects (normally the playback will stop once the object is destroyed)
4: NOTHING - obsolete param, preserved because of backward compatibility
5: NOTHING - obsolete param, preserved because of backward compatibility
6: NUMBER - seconds to skip at the start of playback


Returns:
|p1= unit: [[Object]] - unit to play movement data on
BOOL - always true. The script is completed once the playback is finished.
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_UnitPlay]]; --> |= Syntax
|p3= varDone: [[Array]] - (Optional, default <sqf inline>[]</sqf>) variable to set on specified Object once playback has finished in format:
* 0: [[Object]] - Target object
* 1: [[String]] - Variable name


|p1= |= Parameter 1
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move


| |= Return value
|p5= obsolete_1: [[Nothing]] - obsolete param, preserved because of backward compatibility
____________________________________________________________________________________________


|x1= <code>[vehicle player, _unitCaptureData] spawn BIS_fnc_UnitPlay</code> |=
|p6= obsolete_2: [[Nothing]] - obsolete param, preserved because of backward compatibility
____________________________________________________________________________________________


|[[BIS_fnc_UnitCapture]] |= See also
|p7= skipTime: [[Number]] - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.


}}
|r1= [[Boolean]] - always [[true]]


<h3 style="display:none">Notes</h3>
|exec= spawn
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]]
[[Category:Function Group: Scenes|{{uc:UnitPlay}}]]
}}
[[Category:Functions|{{uc:UnitPlay}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitPlay}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitPlay}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitPlay}}]]

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - unit to play movement data on
data: Array - movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Boolean - always true

Examples

Example 1:
[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note