BIS fnc eventTimeline: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - " +\]" to "]") |
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private _timeline = | private _timeline = | ||
[ | [ | ||
[0.0, { hint "Start of the Timeline" } ], | [0.0, { hint "Start of the Timeline" }], | ||
[1.0, { hint "Event 1" } ], | [1.0, { hint "Event 1" }], | ||
[3.0, { hint "End of the timeline" } ] | [3.0, { hint "End of the timeline" }] | ||
]; | ]; | ||
Revision as of 18:16, 8 November 2023
Description
- Description:
- Universal system for playing sequential events defined by time.
- Execution:
- spawn
- Groups:
- TimelineSystems
Syntax
- Syntax:
- [timeline, index, music, codeInterrupt, codeEnd] call BIS_fnc_eventTimeline
- Parameters:
- timeline: Array - timeline in format [[1.0, {code}], [2.0, {code}], [2.3, {code}], [4.7, {code}]]
- index: Number - (Optional, default 0) index of the event to play
- music: String - (Optional, default "") music to be played which will provide the sync time for the timeline
- codeInterrupt: Code - (Optional, default
params ["_pointer", "_baseTime", "_evenTime"];
["Timeline interrupted while playing event nr.: %1 (%2)", _pointer, _baseTime + _eventTime] call BIS_fnc_logFormat;)
Code to be executed if the timeline is interrupted with missionNamespace setVariable ["BIS_fnc_eventTimeline_playing", false] - codeEnd: Array or Code - (Optional, default nil) Code or Array of codes to be executed once the timeline is finished. The codes are called one after the other.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_animatedBriefing
Notes
-
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