From Bohemia Interactive Community
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Description
- Description:
- Plays the Animated Briefings. Basically, it is a wrap function for the BIS_fnc_eventTimeline function.
- Execution:
- spawn
- Groups:
- SystemsBriefing
Syntax
- Syntax:
- [timeline, indexEvent, music, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
- Parameters:
- timeline: Array - array in format [time, code]:
- time: Number - time the code is executed
- code: Code - code executed when time is reached
- indexEvent: Number - index of the event to play
- music: String - (Optional, default "") CfgMusic class
- markersHide: Array - (Optional, default []) array of markers which should be hidden when briefing starts
- markersShow: Array - (Optional, default []) array of markers which should be shown when the briefing is done
- endPosition: String - (Optional, default "") marker to focus when the briefing is done
- codeEnd: Code - (Optional, default {}) code executed when briefing is done
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Animated Briefing BIS_fnc_eventTimeline
Notes
-
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