preloadCamera: Difference between revisions

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(Corrected nonsensical example - see talk page)
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| Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready. |= Description
| Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved.
 
Should be used before any abrupt camera change/cut.
 
Returns true once all data is ready. |= Description
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Revision as of 17:50, 28 June 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
Groups:
Uncategorised

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2" }

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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