kbReact: Difference between revisions
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|descr= Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details. | |descr= Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details. | ||
|s1= person [[kbReact]] [receiver, topicName, sentenceID | |s1= person [[kbReact]] [receiver, topicName, sentenceID, argumentArray1, argumentArray2, ...] | ||
|p1= person: [[Object]] | |p1= person: [[Object]] | ||
|p2= | |p2= receiver: [[Object]] | ||
|p3= | |p3= topicName: [[String]] | ||
|p4= | |p4= sentenceID: [[String]] | ||
|p5= | |p5= argumentArrayN: [[Array]] - (Optional) in format [argumentName, argumentValue, argumentText, argumentSpeech]: | ||
* argumentName: [[String]] | * argumentName: [[String]] | ||
* argumentValue: [[Code]] | * argumentValue: [[Code]] | ||
* argumentText: [[String]] | * argumentText: [[String]] | ||
* argumentSpeech: [[Array]] of [[String | * argumentSpeech: [[Array]] of [[String]]s - each string is an already defined word in config. | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
// unit2's FSM will | // will trigger AS IF unit1 said the sentence (via kbTell) | ||
unit1 | // unit2's FSM will react accordingly. | ||
unit1 kbReact [unit2, "topicName", "speech1"]; | |||
</sqf> | |||
|seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]] [[kbRemoveTopic]] [[kbAddDatabase]] | |seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]] [[kbRemoveTopic]] [[kbAddDatabase]] [[kbAddDatabaseTargets]] [[FSM]] [[FSM Editor]] | ||
}} | }} |
Latest revision as of 05:58, 27 November 2023
Description
- Description:
- Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
- Groups:
- Conversations
Syntax
- Syntax:
- person kbReact [receiver, topicName, sentenceID, argumentArray1, argumentArray2, ...]
- Parameters:
- person: Object
- receiver: Object
- topicName: String
- sentenceID: String
- argumentArrayN: Array - (Optional) in format [argumentName, argumentValue, argumentText, argumentSpeech]:
- Return Value:
- Nothing
Examples
- Example 1:
- // will trigger AS IF unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly. unit1 kbReact [unit2, "topicName", "speech1"];
Additional Information
- See also:
- Conversations kbAddTopic kbHasTopic kbTell kbWasSaid kbRemoveTopic kbAddDatabase kbAddDatabaseTargets FSM FSM Editor
Notes
-
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