pose: Difference between revisions
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| |game1= arma3 | |game1= arma3 | ||
| |version1= 2.08 | |version1= 2.08 | ||
| |arg= global | |arg= global | ||
| |gr1= Unit Control | |gr1= Unit Control | ||
| |descr= Returns the pose of the given unit.  | |descr= Returns the pose of the given unit. | ||
| |s1= [[pose]] unit | |||
| |p1= unit: [[Object]] | |||
| |r1= [[String]] - can be one of: | |||
| {{Columns|3| | |||
| * {{hl|"Dead"}} | * {{hl|"Dead"}} | ||
| * {{hl|"Weapon"}} (special weapon - AT) | * {{hl|"Weapon"}} (special weapon - AT) | ||
| Line 35: | Line 39: | ||
| * {{hl|"Carrying"}} | * {{hl|"Carrying"}} | ||
| * {{hl|"Freefall"}} | * {{hl|"Freefall"}} | ||
| }} | |||
| |x1= <sqf>if (pose player == "SurfaceSwimming") then { hint "How's water?" };</sqf> | |||
| |x1= < | |||
| |seealso= [[animationState]] | |seealso= [[animationState]] [[unitPos]] [[stance]] [[getLeaning]] | ||
| }} | }} | ||
Latest revision as of 21:33, 12 December 2023
Description
- Description:
- Returns the pose of the given unit.
- Groups:
- Unit Control
Syntax
- Syntax:
- pose unit
- Parameters:
- unit: Object
- Return Value:
- String - can be one of:
- "Dead"
- "Weapon" (special weapon - AT)
- "BinocLying"
- "LyingNoWeapon"
- "Lying"
- "HandGunLying"
- "Crouch"
- "HandGunCrouch"
- "Combat"
- "HandGunStand"
- "Stand"
- "Swimming"
- "BottomSwimming"
- "SurfaceSwimming"
- "Diving"
- "BottomDiving"
- "SurfaceDiving"
- "NoWeapon" (civilian moves)
- "Binoc" (binocular pose)
- "BinocStand" (binocular pose (weapon on back))
- "Healing"
- "Dragged"
- "Carrying"
- "Freefall"
 
Examples
- Example 1:
Additional Information
- See also:
- animationState unitPos stance getLeaning
Notes
- 
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