canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= unit [[canAddItemToUniform]] [item, count] | |s2= unit [[canAddItemToUniform]] [item, count, ignoreSoldierMaxLoad] | ||
|s2since= arma3 1.56 | |s2since= arma3 1.56 | ||
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|p23= count: [[Number]] | |p23= count: [[Number]] | ||
|p24= ignoreSoldierMaxLoad (Optional): [[Boolean]] - true to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. | |||
|p24since= Arma3 2.16 | |||
|r2= [[Boolean]] | |r2= [[Boolean]] |
Revision as of 01:04, 8 January 2024
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.16
- ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToVest
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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