disableConversation: Difference between revisions
| mNo edit summary | Lou Montana (talk | contribs)  m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") | ||
| (46 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{RV|type=command | ||
| | arma2 | | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1. | |game2= arma2oa | ||
| |version2= 1.50 | |||
| | | |game3= tkoh | ||
| |version3= 1.00 | |||
| |  | |game4= arma3 | ||
| |version4= 0.50 | |||
| |  | |gr1= Radio and Chat | ||
| | | |descr= In theory disables the ability to talk to other people. In actuality, if [[true]] is given, the command increases unit's [[kbTell]] ''IsSpeaking'' status by 1, thus stopping unit from having a conversation. If [[false]] is given, the command decreases unit's [[kbTell]] ''IsSpeaking'' status by 1. The unit "is speaking" if ''IsSpeaking > 0''.  | ||
| {{Feature|important|[[kbTell]] ''IsSpeaking'' is a number that is increased or decreased by 1 internally. Default is 0, but it can be any positive or negative value. [[disableConversation]] allows to increase or decrease this number. When executed multiple times this can present an unexpected problem. Use [[conversationDisabled]] which returns [[true]] if this number > 0, to reset this number to 0 if necessary:  | |||
| <sqf>while {!conversationDisabled _unit} do {_unit disableConversation true}; while {conversationDisabled _unit} do {_unit disableConversation false};</sqf>}}  | |||
| | | |s1= unitName [[disableConversation]]  disable | ||
| | | |p1= unitName: [[Object]] | ||
| |[[ | |p2= disable: [[Boolean]] | ||
| |r1= [[Nothing]] | |||
| |x1= < | |x1= <sqf>player disableConversation true;</sqf> | ||
| |x2= <sqf>soldier1 disableConversation false;</sqf> | |||
| | [[setSpeaker]] | |seealso= [[conversationDisabled]] [[setSpeaker]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] | ||
| }} | }} | ||
Latest revision as of 00:23, 2 February 2024
Description
- Description:
- In theory disables the ability to talk to other people. In actuality, if true is given, the command increases unit's kbTell IsSpeaking status by 1, thus stopping unit from having a conversation. If false is given, the command decreases unit's kbTell IsSpeaking status by 1. The unit "is speaking" if IsSpeaking > 0.
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unitName disableConversation disable
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	


