disableConversation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") |
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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Radio and Chat | |gr1= Radio and Chat | ||
| | |descr= In theory disables the ability to talk to other people. In actuality, if [[true]] is given, the command increases unit's [[kbTell]] ''IsSpeaking'' status by 1, thus stopping unit from having a conversation. If [[false]] is given, the command decreases unit's [[kbTell]] ''IsSpeaking'' status by 1. The unit "is speaking" if ''IsSpeaking > 0''. | ||
{{Feature|important|[[kbTell]] ''IsSpeaking'' is a number that is increased or decreased by 1 internally. Default is 0, but it can be any positive or negative value. [[disableConversation]] allows to increase or decrease this number. When executed multiple times this can present an unexpected problem. Use [[conversationDisabled]] which returns [[true]] if this number > 0, to reset this number to 0 if necessary: | |||
<sqf>while {!conversationDisabled _unit} do {_unit disableConversation true}; while {conversationDisabled _unit} do {_unit disableConversation false};</sqf>}} | |||
| unitName | |s1= unitName [[disableConversation]] disable | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
Line 15: | Line 25: | ||
|p2= disable: [[Boolean]] | |p2= disable: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>player disableConversation true;</sqf> | ||
|x2= <sqf>soldier1 disableConversation false;</sqf> | |||
|x2= < | |||
| [[setSpeaker]] | |seealso= [[conversationDisabled]] [[setSpeaker]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] | ||
}} | }} | ||
Latest revision as of 00:23, 2 February 2024
Description
- Description:
- In theory disables the ability to talk to other people. In actuality, if true is given, the command increases unit's kbTell IsSpeaking status by 1, thus stopping unit from having a conversation. If false is given, the command decreases unit's kbTell IsSpeaking status by 1. The unit "is speaking" if IsSpeaking > 0.
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unitName disableConversation disable
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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