moveInCommander: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00


|arg= local
|game3= arma1
|version3= 1.00


|eff= global
|game4= arma2
|version4= 1.00


|gr1= Unit Control
|game5= arma2oa
|version5= 1.50


| Move soldier into vehicle commander position (Immediate, no animation).
|game6= tkoh
|version6= 1.00


| unitName '''moveInCommander''' vehicle
|game7= arma3
|version7= 0.50


|p1= unitName: [[Object]]
|arg= local
|p2= vehicle: [[Object]]


| [[Nothing]]
|eff= global
 
|x1= <code>_soldierOne '''moveInCommander''' _tankOne </code>


| [[moveInAny]], [[moveInCargo]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]
|gr1= Unit Control
}}
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 14:43</dd>
|descr= Move soldier into vehicle commander position (Immediate, no animation).
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}


MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|s1= unitName [[moveInCommander]] vehicle


|p1= unitName: [[Object]]


<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
|p2= vehicle: [[Object]]
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Commander" [[Operation_Flashpoint:_Actions_List|action]] command.


|r1= [[Nothing]]


<!-- Note Section END -->
|x1= <sqf>_soldierOne moveInCommander _tankOne;</sqf>
</dl>


|seealso= [[moveInAny]] [[moveInCargo]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}


[[Category:Scripting Commands|MOVEINCOMMANDER]]
{{Note
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|user= Ceeeb
[[Category:Scripting Commands OFP 1.96|MOVEINCOMMANDER]]
|timestamp= 20070202070100
[[Category:Scripting Commands OFP 1.46|MOVEINCOMMANDER]]
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Commander" [[Operation_Flashpoint:_Actions_List|action]] command.
{{GameCategory|arma1|Scripting Commands}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Move soldier into vehicle commander position (Immediate, no animation).
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInCommander vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCommander _tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 07:01 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Commander" action command.