BIS fnc eventTimeline: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
||
(One intermediate revision by the same user not shown) | |||
Line 10: | Line 10: | ||
|gr2= Systems | |gr2= Systems | ||
|descr= Universal system for playing sequential events defined by time. {{Feature| | |descr= Universal system for playing sequential events defined by time. {{Feature|informative|''codeInterrupt'' and ''codeEnd'' are [[call]]ed while the code in the timeline is [[spawn]]ed.}} | ||
|s1= [timeline, index, music, codeInterrupt, codeEnd] call [[BIS_fnc_eventTimeline]] | |s1= [timeline, index, music, codeInterrupt, codeEnd] call [[BIS_fnc_eventTimeline]] | ||
Line 32: | Line 32: | ||
private _timeline = | private _timeline = | ||
[ | [ | ||
[0.0, { hint "Start of the Timeline" } ], | [0.0, { hint "Start of the Timeline" }], | ||
[1.0, { hint "Event 1" } ], | [1.0, { hint "Event 1" }], | ||
[3.0, { hint "End of the timeline" } ] | [3.0, { hint "End of the timeline" }] | ||
]; | ]; | ||
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Universal system for playing sequential events defined by time.
- Execution:
- spawn
- Groups:
- TimelineSystems
Syntax
- Syntax:
- [timeline, index, music, codeInterrupt, codeEnd] call BIS_fnc_eventTimeline
- Parameters:
- timeline: Array - timeline in format [[1.0, {code}], [2.0, {code}], [2.3, {code}], [4.7, {code}]]
- index: Number - (Optional, default 0) index of the event to play
- music: String - (Optional, default "") music to be played which will provide the sync time for the timeline
- codeInterrupt: Code - (Optional, default
params ["_pointer", "_baseTime", "_evenTime"];
["Timeline interrupted while playing event nr.: %1 (%2)", _pointer, _baseTime + _eventTime] call BIS_fnc_logFormat;)
Code to be executed if the timeline is interrupted with missionNamespace setVariable ["BIS_fnc_eventTimeline_playing", false] - codeEnd: Array or Code - (Optional, default nil) Code or Array of codes to be executed once the timeline is finished. The codes are called one after the other.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_animatedBriefing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note