terminate: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
m (2.16 -> 2.18) |
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|s2= [[terminate]] FSMHandle | |s2= [[terminate]] FSMHandle | ||
|s2since= Arma3 2. | |s2since= Arma3 2.18 | ||
|p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]). | |p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]). |
Revision as of 16:03, 8 February 2024
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script Handle
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- terminate FSMHandle
- Parameters:
- FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn scriptDone halt execFSM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow