BIS fnc EXP camp IFF: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.62
|version1= 1.62


|gr1= Campaign
|gr1= Campaign


|gr2 = GUI
|gr2= GUI


|arg= local
|arg= local
Line 13: Line 12:
|eff= local
|eff= local


|descr= Simple handling of the Support Team's scripted IFF.<br> <br>
|descr= Simple handling of the Support Team's scripted IFF.</br>


Notes:
[[File: BIS_fnc_EXP_camp_IFF.png|350px]]
*To always show the icon and name of a unit, use: {{Inline code|<unit> setVariable ["BIS_iconAlways", true];}}
*Otherwise, icons can be hidden with:     {{Inline code|<unit> setVariable ["BIS_iconShow", false];}}
*And names can be hidden with:      {{Inline code|<unit> setVariable ["BIS_iconName", false];}}


||s1= [units] call [[BIS_fnc_EXP_camp_IFF]]|=Syntax
{{Feature|informative|See {{Link|#Example 2}} for icon and name options.}}


|p1= units: [[Array]] - An array of units to apply IFF effect
|s1= [units] call [[BIS_fnc_EXP_camp_IFF]]
 
|p1= units: [[Array]] - an array of units on which to apply IFF effect


|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not


|x1= <code><noWiki>[[</nowiki>[[player]]<noWiki>]]</nowiki> [[call]] [[BIS_fnc_EXP_camp_IFF]];</code>
|x1= <sqf>[units group player] call BIS_fnc_EXP_camp_IFF;</sqf>
 
|x2= <sqf>
individualUnit setVariable ["BIS_iconAlways", true]; // to always show the icon and name of a unit
individualUnit setVariable ["BIS_iconShow", false]; // to hide the icon
individualUnit setVariable ["BIS_iconName", false]; // to hide the name
</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 15:09, 10 February 2024

Hover & click on the images for description

Description

Description:
Simple handling of the Support Team's scripted IFF.
BIS fnc EXP camp IFF.png
See Example 2 for icon and name options.
Execution:
call
Groups:
CampaignGUI

Syntax

Syntax:
[units] call BIS_fnc_EXP_camp_IFF
Parameters:
units: Array - an array of units on which to apply IFF effect
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[units group player] call BIS_fnc_EXP_camp_IFF;
Example 2:
individualUnit setVariable ["BIS_iconAlways", true]; // to always show the icon and name of a unit individualUnit setVariable ["BIS_iconShow", false]; // to hide the icon individualUnit setVariable ["BIS_iconName", false]; // to hide the name

Additional Information

See also:
See also needed

Notes

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