doFollow: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 39: | Line 39: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldier1 doFollow _soldier2;</sqf> | ||
|x2= < | |x2= <sqf>units _group doFollow leader _group; // returns all the units to formation</sqf> | ||
|seealso= [[doStop]] [[doMove]] [[commandFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] [[setLeader]] | |seealso= [[doStop]] [[doMove]] [[commandFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] [[setLeader]] | ||
}} | }} | ||
{{Note | |||
|user= Mojito69 | |||
|timestamp= 20101011180000 | |||
|text= These commands ([[doFollow]] or [[commandFollow]]) work only if the two units are in the same group. | |||
}} | |||
{{Note | |||
|user= BaerMitUmlaut | |||
|timestamp= 20160829234800 | |||
|text= The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation. | |||
}} | |||
The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation. | |||
{{Note | {{Note | ||
Line 66: | Line 62: | ||
|timestamp= 20220217122529 | |timestamp= 20220217122529 | ||
|text= [[doFollow]] doesn't work with player-issued commands (those issued via the commanding menus). As a workaround, it is possible to use [[joinSilent]] instead, and join the unit into its current group: | |text= [[doFollow]] doesn't work with player-issued commands (those issued via the commanding menus). As a workaround, it is possible to use [[joinSilent]] instead, and join the unit into its current group: | ||
< | <sqf>[_unit] joinSilent group _unit; // return to formation</sqf> | ||
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''! | Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''! | ||
}} | }} |
Latest revision as of 14:35, 12 March 2024
Description
- Description:
- Order the given unit(s) to follow another from his own group as his formation leader (without radio messages).
It is also used to order the unit to return to formation after e.g doStop even if it is the leader himself that should return to formation (see Example 2). - Groups:
- Unit Control
Syntax
- Syntax:
- unit doFollow unitLead
- Parameters:
- unit: Object or Array of Objects
- unitLead: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _soldier1 doFollow _soldier2;
- Example 2:
Additional Information
- See also:
- doStop doMove commandFollow formationLeader formLeader isFormationLeader leader selectLeader setLeader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 11, 2010 - 18:00 (UTC)
- These commands (doFollow or commandFollow) work only if the two units are in the same group.
- Posted on Aug 29, 2016 - 23:48 (UTC)
- The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation.
- Posted on Feb 17, 2022 - 12:25 (UTC)
-
doFollow doesn't work with player-issued commands (those issued via the commanding menus). As a workaround, it is possible to use joinSilent instead, and join the unit into its current group:
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect