loadGame: Difference between revisions
|  (formatting description, added example, see also) | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| {{ | {{RV|type=command | ||
| | arma2 |=  | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1. | |game2= arma2oa | ||
| |version2= 1.50 | |||
| |  | |game3= tkoh | ||
| |version3= 1.00 | |||
| |  | |game4= arma3 | ||
| |version4= 0.50 | |||
| | | |gr1= Mission Information | ||
| | | |descr= Loads game from the last autosave made with [[saveGame]]. | ||
| If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in: | |||
| <sqf>campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"</sqf> | |||
| {{Feature|informative| | |||
| A {{hl|[[Arma 3: Mission Event Handlers#Loaded|"Loaded"]]}} [[addMissionEventHandler|mission event handler]] is available; | |||
| it is important that it is added in {{hl|preInit}} in order for it to fire on load from save. | |||
| }} | |||
| | | |s1= [[loadGame]] | ||
| |r1= [[Nothing]] | |||
| |  | |x1= <sqf>loadGame;</sqf> | ||
| |  | |seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] [[isSaving]] | ||
| }} | }} | ||
Latest revision as of 19:23, 21 March 2024
Description
- Description:
- Loads game from the last autosave made with saveGame.
If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- loadGame;
Additional Information
- See also:
- enableSaving saveGame savingEnabled isSaving
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	


