BIS fnc reviveDamageReset: Difference between revisions

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m (Text replacement - " \[\[Category:\{\{Name\|arma3\}\}:[_ ]Functions\|[^ ]+\]\]" to "")
m (Text replacement - "ciev" to "ceiv")
 
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|game1= arma3
|game1= arma3
|version1= 1.42
|version1= 1.42


Line 11: Line 10:
|eff= local
|eff= local


|descr= Resets player's damage data and recieved damage.
|descr= Resets player's damage data and received damage.


|mp= Works only locally for player.
|mp= Works only locally for player.
Line 17: Line 16:
|s1= [player] call [[BIS_fnc_reviveDamageReset]]
|s1= [player] call [[BIS_fnc_reviveDamageReset]]


|p1= player: [[Object]] - Player
|p1= player: [[Object]] - player


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code><noWiki>[</noWiki>[[player]]<noWiki>]</noWiki> [[call]] [[BIS_fnc_reviveDamageReset]];</code>
|x1= <sqf>[player] call BIS_fnc_reviveDamageReset;</sqf>


|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
}}
}}

Latest revision as of 22:33, 26 April 2024

Hover & click on the images for description

Description

Description:
Resets player's damage data and received damage.
Execution:
call
Multiplayer:
Works only locally for player.
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_reviveDamageReset
Parameters:
player: Object - player
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_reviveDamageReset;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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