BIS fnc reviveDamageReset: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "ciev" to "ceiv") |
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|eff= local | |eff= local | ||
|descr= Resets player's damage data and | |descr= Resets player's damage data and received damage. | ||
|mp= Works only locally for player. | |mp= Works only locally for player. | ||
Line 16: | Line 16: | ||
|s1= [player] call [[BIS_fnc_reviveDamageReset]] | |s1= [player] call [[BIS_fnc_reviveDamageReset]] | ||
|p1= player: [[Object]] - | |p1= player: [[Object]] - player | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 22:33, 26 April 2024
Description
- Description:
- Resets player's damage data and received damage.
- Execution:
- call
- Multiplayer:
- Works only locally for player.
- Groups:
- Revive
Syntax
- Syntax:
- [player] call BIS_fnc_reviveDamageReset
- Parameters:
- player: Object - player
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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