removeMPEventHandler: Difference between revisions

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|x1= <code>player '''removeMPEventHandler''' ["MPKilled", 0];</code>
|x1= <sqf>player removeMPEventHandler ["MPKilled", 0];</sqf>


|seealso= [[:Category:Event Handlers|EventHandlers list]] [[addMPEventHandler]], [[removeAllMPEventHandlers]]
|seealso= [[:Category:Event Handlers|EventHandlers list]] [[addMPEventHandler]] [[removeAllMPEventHandlers]]
}}
}}


<dl class="command_description">
{{Note
 
|user= .kju
<dt><dt>
|timestamp= 20110725194100
<dd class="notedate">Posted on 25 July, 2011</dd>
|text= At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.
<dt class="note">[[User:kju|kju]]</dt>
}}
<dd class="note">At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.
 
</dl>

Latest revision as of 20:34, 3 May 2024

Hover & click on the images for description

Description

Description:
Removes MP event handler added by addMPEventHandler.
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
unitName removeMPEventHandler [event, index]
Parameters:
unitName: Object
event: String
index: Number - index returned by addMPEventHandler
Return Value:
Nothing

Examples

Example 1:
player removeMPEventHandler ["MPKilled", 0];

Additional Information

See also:
EventHandlers list addMPEventHandler removeAllMPEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
.kju - c
Posted on Jul 25, 2011 - 19:41 (UTC)
At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.