canAddItemToVest: Difference between revisions
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BrettMayson (talk | contribs) mNo edit summary |
Hypoxic125 (talk | contribs) (Added potential warning message: bad vehicle type if empty string is passed) |
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|descr= Checks if given object can be stored into soldier's vest. | |descr= Checks if given object can be stored into soldier's vest. | ||
{{Feature|important| | |||
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog: | |||
[[File:a3 warning badvehicletype.jpg|none|400px|alt=Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]] | |||
This message will show once per mission restart. | |||
}} | |||
|s1= unit [[canAddItemToVest]] item | |s1= unit [[canAddItemToVest]] item |
Revision as of 17:28, 25 May 2024
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad: Boolean - (Optional, default true) true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToUniform
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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