setUnitFreefallHeight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "ASLtoAGL" to "ASLToAGL")
No edit summary
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
|version1= 2.10
|version1= 2.10


|branch= dev


|arg= local
|arg= local
Line 25: Line 24:


|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLToAGL]]
|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLToAGL]]
}}
{{Note
|user= Hypoxic125
|timestamp= 20240607233513
|text= For player units, you must reapply setUnitFreefallHeight upon respawning.
}}
}}

Latest revision as of 00:35, 8 June 2024

Hover & click on the images for description

Description

Description:
Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnitFreefallHeight minHeight
Parameters:
unit: Object - unit
minHeight: Number - min freefall height, -1 to set default
Return Value:
Nothing

Examples

Example 1:
player setUnitFreefallHeight 1000;

Additional Information

See also:
getUnitFreefallInfo getPosASL ASLToAGL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hypoxic125 - c
Posted on Jun 07, 2024 - 23:35 (UTC)
For player units, you must reapply setUnitFreefallHeight upon respawning.