configClasses: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.24


|1.24|= Game version
|gr1= Config


____________________________________________________________________________________________
|descr= Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative [[count]] command implementation). Condition has to return [[true]] in order for the looked at config to be added to the resulting array. Slightly faster than [[configProperties]], but doesn't account for config properties or inherited entries.
{{Feature|important|
* The condition code passed to [[configClasses]] should only be used for '''simple filter expressions''' and nothing more
* Do not use {{hl|"[[isClass]] [[Magic Variables#x|_x]]"}} in the condition. The engine does this check already<br><br>
* {{arma3}} v2.02 brought specific engine optimisations for the following conditions:
** {{hl|"[[true]]"}}
** {{hl|"[[getNumber]] ([[Magic Variables#x|_x]] >> 'scope') > 0"}}}}


| Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative [[count]] command implementation). Condition has to return [[true]] in order for the looked at config to be added to the resulting array. |= Description
|s1= condition [[configClasses]] config
____________________________________________________________________________________________


| condition '''configClasses''' config |= Syntax
|p1= condition: [[String]]


|p1= condition: [[String]] |= Parameter 1
|p2= config: [[Config]]
|p2= config: [[Config]] |= Parameter 1


| [[Array]] - Array of [[Config]]s |= Return value
|r1= [[Array]] - array of [[Config]]s
____________________________________________________________________________________________
 
|x1= List all CfgVehicles class names in .rpt file: <code>_configs = "[[diag_log]] [[configName]] _x; [[true]]" [[configClasses]] ([[configFile]] >> "CfgVehicles");</code> |= Example 1


|x2= Return all classes that can transport 10 and more soldiers: <code>_transporters = "[[getNumber]] (_x >> 'transportSoldier') >= 10" [[configClasses]] ([[configFile]] >> "CfgVehicles");</code> |= Example 2
|x1= collect all CfgVehicles configs:
<sqf>_configs = "true" configClasses (configFile >> "CfgVehicles");</sqf>


|x3= Return all classes that inherit from 'RscText': <code>[[hint]] [[str]] ("[[inheritsFrom]] _x == ([[configFile]] >> 'RscText')" [[configClasses]] [[configFile]]);</code> |= Example 3
|x2= Return all classes that can transport 10 and more soldiers:
____________________________________________________________________________________________
<sqf>_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");</sqf>


| [[Config]], [[configFile]], [[missionConfigFile]], [[configProperties]], [[configHierarchy]] |= See also
|x3= Return all classes that inherit from 'RscText':
<sqf>hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);</sqf>


|seealso= [[Config]] [[configFile]] [[missionConfigFile]] [[configProperties]] [[configHierarchy]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Iceman77
<!-- Note Section BEGIN -->
|timestamp= 20141019122400
<dd class="notedate">Posted on Jul 19, 2014 - 20:08
|text= A fantastic way to filter stuff. eg:
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
<sqf>// create an array of west vehicles and spawn then in front of the player in rows of 5
(ArmA3 1.24) It is recommended to use [[configClasses]] instead of [[BIS_fnc_getCfgSubClasses]] and [[BIS_fnc_uniqueClasses]] on subclasses collection or conditional selection.
 
<code>
private ["_cfgArray", "_xPos", "_yPos", "_veh"];
_faces = "[[true]]" [[configClasses]] ([[configFile]] >> "Cfgfaces");
//same as: _faces = (configfile >> "CfgFaces") [[call]] [[BIS_fnc_getCfgSubClasses]];
</code>
<code>
//Extract all animals:
animals = "(([[configName]] _x) [[isKindOf]] 'animal')" [[configClasses]] ([[configFile]] >> "CfgVehicles");
/*same as:
aniamls = [];
[([[configFile]] >> "CfgVehicles"),{
[[if]] (([[configName]] _this) [[isKindOf]] “animal”) [[then]] {
  animals [[set]] [ [[count]] animals, _this]
  }
}
] [[call]] [[BIS_fnc_uniqueClasses]];*/
</code>
Return nested subclasses, currently still [[BIS_fnc_returnChildren]]
<code>
//Return all nested config classes.<br>
[([[configFile]] >> "CfgFaces"),1, [[true]], [[true]] ] [[call]] [[BIS_fnc_returnChildren]];
</code>


<dd class="notedate">Posted on oct 19, 2014 - 12:24
<dt class="note">'''[[User:(Iceman77|Iceman77]]'''<dd class="note">
<dd class="note"> A fantastic way to filter shit. eg; Create an array of west vehicles and spawn then in front of the player in rows of 5
<code>
private ["_cfgArray","_xPos","_yPos","_veh"];
_cfgArray = "(  
_cfgArray = "(  
    (getNumber (_x >> 'scope') >= 2) &&  
(getNumber (_x >> 'scope') >= 2) &&  
    {getNumber (_x >> 'side') == 1 &&  
{
    {getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air']  
getNumber (_x >> 'side') == 1 &&  
        }  
{ getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] }
    }  
}
)" configClasses (configFile >> "CfgVehicles");
)" configClasses (configFile >> "CfgVehicles");


Line 76: Line 54:


{
{
    _yPos = _yPos + 20;
_yPos = _yPos + 20;
    _veh = createVehicle [ ( configName _x ), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"];
_veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "NONE"];
    if (_yPos >= 100) then {
if (_yPos >= 100) then
        _yPos = 0;
{
        _xPos = _xPos + 20;
_yPos = 0;
    };
_xPos = _xPos + 20;
} forEach _cfgArray;
};
} forEach _cfgArray;</sqf>
</code>
}}


<!-- Note Section END -->
{{Note
|user= Benargee
|timestamp= 20160528202800
|text= [[configClasses]] does not account for inherited subclasses, use [[configProperties]] with [[isClass]] filter instead
<sqf>configProperties [_config, "isClass _x", true];</sqf>
}}


</dl>
{{Note
 
|user= Nelis75733126
<h3 style="display:none">Bottom Section</h3>
|timestamp= 20170528091800
 
|text= this will get a list of ALL locations on the currently loaded world
 
<sqf>( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply {
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
// change each config entry into a location
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
nearestLocation [
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
getArray ( _x >> "position" ),
getText ( _x >> "type" )
]
};</sqf>
}}

Revision as of 15:38, 29 June 2024

Hover & click on the images for description

Description

Description:
Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array. Slightly faster than configProperties, but doesn't account for config properties or inherited entries.
  • The condition code passed to configClasses should only be used for simple filter expressions and nothing more
  • Do not use "isClass _x" in the condition. The engine does this check already

  • Arma 3 v2.02 brought specific engine optimisations for the following conditions:
Groups:
Config

Syntax

Syntax:
condition configClasses config
Parameters:
condition: String
config: Config
Return Value:
Array - array of Configs

Examples

Example 1:
collect all CfgVehicles configs:
_configs = "true" configClasses (configFile >> "CfgVehicles");
Example 2:
Return all classes that can transport 10 and more soldiers:
_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
Example 3:
Return all classes that inherit from 'RscText':
hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Additional Information

See also:
Config configFile missionConfigFile configProperties configHierarchy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Iceman77 - c
Posted on Oct 19, 2014 - 12:24 (UTC)
A fantastic way to filter stuff. eg:
// create an array of west vehicles and spawn then in front of the player in rows of 5 private ["_cfgArray", "_xPos", "_yPos", "_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && { getNumber (_x >> 'side') == 1 && { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "NONE"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;
Benargee - c
Posted on May 28, 2016 - 20:28 (UTC)
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead
configProperties [_config, "isClass _x", true];
Nelis75733126 - c
Posted on May 28, 2017 - 09:18 (UTC)
this will get a list of ALL locations on the currently loaded world
( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { // change each config entry into a location nearestLocation [ getArray ( _x >> "position" ), getText ( _x >> "type" ) ] };