lookAt: Difference between revisions
 (+ category)  | 
				mNo edit summary  | 
				||
| Line 10: | Line 10: | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|   | | [[Object#Unit(s)|Unit(s)]] '''lookAt''' [[Position]] |= Syntax  | ||
| [[Nothing]] |= Return value  | | [[Nothing]] |= Return value  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|s2=   | |s2= [[Object#Unit(s)|Unit(s)]] '''lookAt''' [[Object]] |= Syntax 2  | ||
|r2= [[Nothing]] |= Return value 2  | |r2= [[Nothing]] |= Return value 2  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|x1= <code>   | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1  | ||
|x2= <code>   | |x2= <code> _otherSoldier '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2  | ||
|  |= See also  | |  |= See also  | ||
Revision as of 05:12, 28 August 2007
Description
- Description:
 - Control what the unit is looking at (target or position).
 - Groups:
 - Uncategorised
 
Syntax
Alternative Syntax
Examples
- Example 1:
 _someSoldier lookAt _otherSoldier- Example 2:
 _otherSoldier lookAt markerPos "markerOne"
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note