attachedTo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")
m (Some wiki formatting)
 
(3 intermediate revisions by the same user not shown)
Line 16: Line 16:
|r1= [[Object]] - object the given object is attached to
|r1= [[Object]] - object the given object is attached to


|x1= <code>if (isNull attachedTo _obj1) then {
|x1= <sqf>
  [[hint]] "_obj1 is not attached to anything.";
if (isNull attachedTo _obj1) then
};</code>
{
hint "_obj1 is not attached to anything.";
};
</sqf>


|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
}}
}}

Latest revision as of 11:27, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns object the given object is attached to or objNull if the given object is not attached to anything.
Groups:
Object Manipulation

Syntax

Syntax:
attachedTo obj
Parameters:
obj: Object - given object
Return Value:
Object - object the given object is attached to

Examples

Example 1:
if (isNull attachedTo _obj1) then { hint "_obj1 is not attached to anything."; };

Additional Information

See also:
attachObject attachTo attachedObjects waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note