camPreload: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|gr1= Camera Control | |gr1= Camera Control | ||
|descr= Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well. {{Feature | | |descr= Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well. {{Feature|informative|This command will read prepared params set with [[camPrepareFOV]], [[camPreparePos]] and [[camPrepareTarget]], so no [[camCommitPrepared]] is necessary. If [[camPrepareFOV]] is not set, the default value is 1. If [[camPrepareTarget]] (for direction) and [[camPreparePos]] (for position) are not set, current [[direction]] and [[position]] of the camera are used. The prepared camera preload will preload main camera as well. [[cameraEffect]] is not necessary}} | ||
|s1= camera [[camPreload]] timeout | |s1= camera [[camPreload]] timeout | ||
Line 28: | Line 28: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_camera camPreload 5;</sqf> | ||
|x2= Preload camera around player to avoid stuttering on optics zooming: < | |x2= Preload camera around player to avoid stuttering on optics zooming: | ||
<sqf> | |||
0 spawn | |||
{ | { | ||
_cam = "camera" | _cam = "camera" camCreate (player selectionPosition "camera"); | ||
for "_i" from 0 to 359 do | |||
{ | { | ||
_cam | _cam setDir _i; | ||
_cam | _cam camPrepareFov 0.25; | ||
_cam | _cam camPreload 0; | ||
waitUntil { camPreloaded _cam }; | |||
}; | }; | ||
camDestroy _cam; | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[camPreloaded]] | |seealso= [[camPreloaded]] [[preloadCamera]] | ||
}} | }} |
Latest revision as of 11:28, 3 September 2024
Description
- Description:
- Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camPreload timeout
- Parameters:
- camera: Object
- timeout: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _camera camPreload 5;
- Example 2:
- Preload camera around player to avoid stuttering on optics zooming:
0 spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };
Additional Information
- See also:
- camPreloaded preloadCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control