canAddItemToVest: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "none|400px|alt=Warning Message: Bad vehicle type|Warning Message: Bad vehicle type" to "none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type") |
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|descr= Checks if given object can be stored into soldier's vest. | |descr= Checks if given object can be stored into soldier's vest. | ||
{{Feature|important| | |||
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog: | |||
[[File:a3 warning badvehicletype.jpg|none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]] | |||
This message will show once per mission restart. | |||
}} | |||
|s1= unit [[canAddItemToVest]] item | |s1= unit [[canAddItemToVest]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= item: [[String]] | |p2= item: [[String]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= unit [[canAddItemToVest]] [item, count] | |s2= unit [[canAddItemToVest]] [item, count, ignoreSoldierMaxLoad] | ||
|s2since= arma3 1.56 | |s2since= arma3 1.56 | ||
|p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
|p22= | |||
|p23= | |p22= item: [[String]] | ||
|p24= | |||
|p23= count: [[Number]] | |||
|p24= ignoreSoldierMaxLoad: [[Boolean]] - (Optional, default [[true]]) [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. | |||
|p24since= arma3 2.18 | |||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= < | |x1= <sqf> | ||
_item = "HandGrenade"; | |||
private _fits = player canAddItemToVest _item; | private _fits = player canAddItemToVest _item; | ||
if (_fits) then { | if (_fits) then { | ||
Line 31: | Line 44: | ||
} else { | } else { | ||
hint "no room!"; | hint "no room!"; | ||
};</ | }; | ||
</sqf> | |||
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToUniform]] | |seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToUniform]] | ||
}} | }} |
Latest revision as of 11:33, 3 September 2024
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad: Boolean - (Optional, default true) true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToUniform
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note