ctrlSetFade: Difference between revisions
| Lou Montana (talk | contribs) m (Some wiki formatting) | Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") | ||
| (One intermediate revision by the same user not shown) | |||
| Line 36: | Line 36: | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= <sqf>_control ctrlSetFade 1; | |x1= <sqf> | ||
| _control ctrlCommit 5;</sqf> | _control ctrlSetFade 1; | ||
| _control ctrlCommit 5; | |||
| </sqf> | |||
| |seealso= [[ctrlFade]] [[cutFadeOut]] [[ctrlCommit]] | |seealso= [[ctrlFade]] [[cutFadeOut]] [[ctrlCommit]] | ||
| Line 43: | Line 45: | ||
| {{Note | {{Note | ||
| |user=  | |user= Nelis75733126 | ||
| |timestamp= 20240416211007 | |timestamp= 20240416211007 | ||
| |text=in {{arma3}} 2.17, when <sqf inline>ctrlSetFade</sqf> is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it. | |text=in {{arma3}} 2.17, when <sqf inline>ctrlSetFade</sqf> is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it. | ||
| }} | }} | ||
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
- Problems:
- Despite having fade = 1;in a control's config, ctrlFade will still report a fade of 0 - resulting in ctrlSetFade 0 doing nothing.
 To counter that, first use ctrlSetFade 1, then ctrlCommit 0 to apply it, and only then ctrlSetFade can be used as usual.
- Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetFade fade
- Parameters:
- controlName: Control
- fade: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ctrlFade cutFadeOut ctrlCommit
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Apr 16, 2024 - 21:10 (UTC)
- in Arma 3 2.17, when ctrlSetFade is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it.
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
 
	



