ctrlSetEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control - Event Handlers | |gr1= GUI Control - Event Handlers | ||
|gr2= Event Handlers | |gr2= Event Handlers | ||
| Sets given event handler of given control. | |descr= {{Feature|obsolete|Use [[ctrlAddEventHandler]] instead as it can stack event handlers.|arma2|1.00}} | ||
Sets given event handler of given control: any previously added event handler is removed. | |||
{{Feature|informative| | |||
* See [[User Interface Event Handlers]] for the full list of handler names | |||
See [[ | * See also [[DIK KeyCodes]] for a list of key code constants relevant to key-related events like [[User_Interface_Event_Handlers#onKeyDown|KeyDown]] and [[User_Interface_Event_Handlers#onKeyUp|KeyUp]] | ||
}} | |||
{{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}} | {{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}} | ||
| controlName | |s1= controlName [[ctrlSetEventHandler]] [handlerName, function] | ||
|p1= controlName: [[Control]] | |p1= controlName: [[Control]] | ||
|p2 | |p2= handlerName: [[String]] | ||
| | |p3= function: [[String]] - should return a [[Boolean]] indicating that the event has handled this event fully or not and whether the engine should execute its default code or not afterwards | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>_control ctrlSetEventHandler ["KeyDown", ""];</sqf> | |||
|x2= <sqf>(_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];</sqf> | |||
|seealso= [[displaySetEventHandler]] [[ctrlAddEventHandler]] [[ctrlRemoveEventHandler]] [[User_Interface_Event_Handlers|UI Event Handlers]] [[DIK KeyCodes]] | |||
}} | |||
{{Note | |||
|user= pierremgi | |||
|timestamp= 20210428195900 | |||
|text= This command doesn't work on map. | |||
<sqf> | |||
This command doesn't work on map. | waitUntil { !isNull (findDisplay 12 displayCtrl 51) }; | ||
(findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should. | |||
</sqf> | |||
}} | |||
waitUntil {!isNull (findDisplay 12 displayCtrl 51)}; | |||
(findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; | |||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
Sets given event handler of given control: any previously added event handler is removed.
- Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- controlName ctrlSetEventHandler [handlerName, function]
- Parameters:
- controlName: Control
- handlerName: String
- function: String - should return a Boolean indicating that the event has handled this event fully or not and whether the engine should execute its default code or not afterwards
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlSetEventHandler ["KeyDown", ""];
- Example 2:
- (_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];
Additional Information
- See also:
- displaySetEventHandler ctrlAddEventHandler ctrlRemoveEventHandler UI Event Handlers DIK KeyCodes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 28, 2021 - 19:59 (UTC)
-
This command doesn't work on map.
waitUntil { !isNull (findDisplay 12 displayCtrl 51) }; (findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Event Handlers
- Command Group: Event Handlers