configClasses: Difference between revisions

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m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(2 intermediate revisions by the same user not shown)
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|timestamp= 20141019122400
|timestamp= 20141019122400
|text= A fantastic way to filter stuff. eg:
|text= A fantastic way to filter stuff. eg:
<sqf>// create an array of west vehicles and spawn then in front of the player in rows of 5
<sqf>
// create an array of west vehicles and spawn then in front of the player in rows of 5


private ["_cfgArray", "_xPos", "_yPos", "_veh"];
private ["_cfgArray", "_xPos", "_yPos", "_veh"];
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_xPos = _xPos + 20;
_xPos = _xPos + 20;
};
};
} forEach _cfgArray;</sqf>
} forEach _cfgArray;
</sqf>
}}
}}


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{{Note
{{Note
|user= IT07
|user= Nelis75733126
|timestamp= 20170528091800
|timestamp= 20170528091800
|text= this will get a list of ALL locations on the currently loaded world
|text= this will get a list of ALL locations on the currently loaded world
<sqf>( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply {
<sqf>
( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply {
// change each config entry into a location
// change each config entry into a location
nearestLocation [
nearestLocation [
Line 81: Line 84:
getText ( _x >> "type" )
getText ( _x >> "type" )
]
]
};</sqf>
};
</sqf>
}}
}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array. Slightly faster than configProperties, but doesn't account for config properties or inherited entries.
  • The condition code passed to configClasses should only be used for simple filter expressions and nothing more
  • Do not use "isClass _x" in the condition. The engine does this check already

  • Arma 3 v2.02 brought specific engine optimisations for the following conditions:
Groups:
Config

Syntax

Syntax:
condition configClasses config
Parameters:
condition: String
config: Config
Return Value:
Array - array of Configs

Examples

Example 1:
collect all CfgVehicles configs:
_configs = "true" configClasses (configFile >> "CfgVehicles");
Example 2:
Return all classes that can transport 10 and more soldiers:
_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
Example 3:
Return all classes that inherit from 'RscText':
hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Additional Information

See also:
Config configFile missionConfigFile configProperties configHierarchy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Iceman77 - c
Posted on Oct 19, 2014 - 12:24 (UTC)
A fantastic way to filter stuff. eg:
// create an array of west vehicles and spawn then in front of the player in rows of 5 private ["_cfgArray", "_xPos", "_yPos", "_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && { getNumber (_x >> 'side') == 1 && { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "NONE"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;
Benargee - c
Posted on May 28, 2016 - 20:28 (UTC)
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead
configProperties [_config, "isClass _x", true];
Nelis75733126 - c
Posted on May 28, 2017 - 09:18 (UTC)
this will get a list of ALL locations on the currently loaded world
( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { // change each config entry into a location nearestLocation [ getArray ( _x >> "position" ), getText ( _x >> "type" ) ] };