setObjectMaterialGlobal: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


|arma3|Game name=
|game1= arma3
|version1= 1.54


|1.54|Game version=
|arg= global


|arg= global |Multiplayer Arguments=
|eff= global


|eff= global |Multiplayer Effects=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|descr= Set the material of the given selection on all computers in a network session.
____________________________________________________________________________________________


| Set the material of the given selection on all computers in a network session. |DESCRIPTION=
|s1= obj [[setObjectMaterialGlobal]] [selection, material]
____________________________________________________________________________________________


| obj '''setObjectMaterialGlobal''' [selection, material] |SYNTAX=
|p1= obj: [[Object]]


|p1= obj: [[Object]] |PARAMETER1=  
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]]


|p2= [selection,material]: [[Array]] |PARAMETER2=
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.


|p3= selection: [[Number]] |PARAMETER3=
|r1= [[Nothing]]


|p4= material: [[String]]  |PARAMETER4=
|x1= <sqf>player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</sqf>


| [[Nothing]] |RETURNVALUE=
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]]
 
 
|x1= <code>[[player]] [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>|EXAMPLE1=  
____________________________________________________________________________________________
 
| [[setObjectTexture]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectMaterial]], [[getObjectMaterials]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 00:19, 28 October 2024

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
selection: Number or Arma 3 logo black.png2.10 String
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note