setObjectMaterialGlobal: Difference between revisions
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= [ | |p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]] | ||
|p3= | |p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material. | ||
| | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</sqf> | ||
|seealso= [[setObjectTexture]] | |seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]] | ||
}} | }} |
Latest revision as of 00:19, 28 October 2024
Description
- Description:
- Set the material of the given selection on all computers in a network session.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterialGlobal [selection, material]
- Parameters:
- obj: Object
- selection: Number or 2.10 String
- material: String - material path. Since 2.20 using "#reset" would reset to default material.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials
Notes
-
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