setObjectMaterialGlobal: Difference between revisions

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|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= [selection,material]: [[Array]]
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]]


|p3= selection: [[Number]]
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.
 
|p4= material: [[String]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>
|x1= <sqf>player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</sqf>


|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]]
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]]
}}
}}

Latest revision as of 00:19, 28 October 2024

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
selection: Number or Arma 3 logo black.png2.10 String
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials

Notes

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