setObjectMaterialGlobal: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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|arma3|= Game name
|game1= arma3
|version1= 1.54


|1.54|= Game version
|arg= global


|arg= global |= Arguments in MP
|eff= global


|eff= global |= Effects in MP
|gr1= Object Manipulation
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| Set the material of the given selection on all computers in a network session. |= Description
|descr= Set the material of the given selection on all computers in a network session.
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| obj '''setObjectMaterialGlobal''' [selection, material] |= Syntax
|s1= obj [[setObjectMaterialGlobal]] [selection, material]


|p1= obj: [[Object]] |= PARAMETER1
|p1= obj: [[Object]]


|p2= [selection,material]: [[Array]] |= PARAMETER2
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]]


|p3= selection: [[Number]] |= PARAMETER3
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.


|p4= material: [[String]] |= PARAMETER4
|r1= [[Nothing]]


| [[Nothing]] |= RETURNVALUE
|x1= <sqf>player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</sqf>


 
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]]
|x1= <code>[[player]] [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>|= EXAMPLE1
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| [[setObjectTexture]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectMaterial]], [[getObjectMaterials]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:19, 28 October 2024

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
selection: Number or Arma 3 logo black.png2.10 String
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note