currentZeroing: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
(Add gunner example)
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |Game name=
|game1= arma2oa
|version1= 1.50


|1.51|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Returns zeroing of unit's weapon. |DESCRIPTION=
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| '''currentZeroing''' gunner |SYNTAX=
|arg= local


|p1= gunner: [[Object]] |=  
|gr1= Weapons


| [[Number]] |RETURNVALUE=
|descr= Returns current zeroing.
____________________________________________________________________________________________


|x1= <code>_zeroing <nowiki>=</nowiki> [[currentZeroing]] [[player]]; </code> |=
|s1= [[currentZeroing]] object
____________________________________________________________________________________________


| |SEEALSO=
|p1= object: [[Object]] - unit (vehicles are not supported)


}}
|r1= [[Number]]
 
|s2= object [[currentZeroing]] [weaponClass, muzzleClass]
 
|s2since= arma3 2.04
 
|p21= object: [[Object]] - unit (vehicles are not supported)
 
|p22= weaponClass: [[String]] - class name of weapon
 
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname
 
|r2= [[Array]] in format:
* 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value)
* 1: [[Number]] - zeroingIndex
** 0 ≙ 50 m
** 1 ≙ 100 m
** 2 ≙ 150 m
** ...
** -1 for laser rangefinding


<h3 style="display:none">Notes</h3>
|x1= <sqf>private _zeroing = currentZeroing player;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x3= <sqf>
private _zeroing = currentZeroing myVehicle; // does not work
private _zeroing = currentZeroing gunner myVehicle; // works
</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[setWeaponZeroing]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:48, 7 March 2025

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit (vehicles are not supported)
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit (vehicles are not supported)
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array in format:
  • 0: Number - distance (Arma 3 logo black.png 2.20 supports laser rangefinder value)
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...
    • -1 for laser rangefinding

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];
Example 3:
private _zeroing = currentZeroing myVehicle; // does not work private _zeroing = currentZeroing gunner myVehicle; // works

Additional Information

See also:
setWeaponZeroing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note