removeWeaponGlobal: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]
|s2= object [[removeWeaponGlobal]] [weapon, autoselect]
|s2since= arma3 2.20
|p21= object: [[Object]] - unit or vehicle
|p22= weapon: [[String]] - weapon class name
|p23= autoselect: [[String]] - (Optional, default [[true]]) [[false]] to abort weapon autoselection when removing primary weapon.
|r2= [[Nothing]]


|x1= <sqf>
|x1= <sqf>

Latest revision as of 08:15, 4 April 2025

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Alternative Syntax

Syntax:
object removeWeaponGlobal [weapon, autoselect]
Parameters:
object: Object - unit or vehicle
weapon: String - weapon class name
autoselect: String - (Optional, default true) false to abort weapon autoselection when removing primary weapon.
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobal removeAllWeapons

Notes

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