R3vo/Sandbox – User

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{| class="wikitable
{| class="wikitable sortable align-center align-left-col-1 align-left-col-2 align-left-col-3 align-left-col-4 align-left-col-6" style="width: 100%"
|+ Respawn types
! style="text-align: center" rowspan="2" | [[BIS_fnc_sideID|Id]]
! style="text-align: center" rowspan="2" | Side
! style="text-align: center" rowspan="2" | Description
! style="text-align: center" rowspan="2" | Commands
! rowspan="2" | Can<br>[[createCenter]]
! style="text-align: center" rowspan="2" | [[str|String]] version
! colspan="7" | Present in
|-
|-
! style="min-width: 2em" | ID
! {{GVI|ofp|1.00}}
! Text&nbsp;version
! {{GVI|ofpr|1.75}}
! Description
! {{GVI|arma1|1.00}}
! {{GVI|arma2|1.00}}
! {{GVI|arma2oa|1.50}}
! {{GVI|arma3|0.50}}
! {{GVI|tkoh|1.00}}
|-
|-
| '''0'''
| 1
| '''"NONE"'''
| BLUFOR
| No respawn
| The BLUFOR (''Blue Forces'') side.
| [[west]], [[blufor]]
| {{Icon|checked}}
| "WEST"
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
|-
| '''1'''
| 0
| '''"BIRD"'''
| OPFOR
| Respawn as a seagull
| The {{Link|https://en.wikipedia.org/wiki/Opposing_force|OPFOR}} (''Opposing Forces'') side.
| [[east]], [[opfor]]
| {{Icon|checked}}
| "EAST"
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
|-
| '''2'''
| 2
| '''"INSTANT"'''
| Independent
| Respawn just where you died.
| The ''Independent Forces''/''Guerilla'' side.
| [[resistance]], [[independent]]
| {{Icon|checked}}
| "GUER"
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
|-
| '''3'''
| 3
| '''"BASE"'''
| Civilian
| Respawn in base.<br>A respawn marker is needed. If no marker is defined, respawn behaviour will be the same as '''"INSTANT"'''.<br>Marker role names:
| The civilian side.
* Unit respawn: ''respawn_'''SIDE'''''
| [[civilian]]
* Vehicle respawn: ''respawn_vehicle_'''SIDE'''''
| {{Icon|checked}}
Side can be one of ''west'', ''east'', ''guerrila'' (sic), ''civilian'', e.g '''respawn_west'''.<br>Any suffix (eg: respawn_west'''ABC''', respawn_west'''_1''', etc) will allow multiple random respawn points.
| "CIV"
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
|-
| '''4'''
| 9
| '''"GROUP"'''
| Ambient Life
| Respawn in your group. If there is no remaining AI, you will become a seagull.
| Animals like fish, rabbits and snakes.
| [[sideAmbientLife]]
| {{Icon|unchecked}}
| "AMBIENT LIFE"
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|checked}}
| {{Icon|unchecked}}
|-
|-
| '''5'''
| 8
| '''"SIDE"'''
| Empty
| {{GVI|arma1|1.08}} Respawn into an AI unit on your side (if there's no AI left, you'll become a seagull).<br>With this respawn type, team switch is also available to any AI controlled playable units.
| Empty buildings placed in the [[:Category:Eden Editor|Eden Editor]].
| [[sideEmpty]]
| {{Icon|unchecked}}
| "EMPTY"
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|checked}}
| {{Icon|unchecked}}
|-
| 6
| Friendly
| Friendly sides.
| [[sideFriendly]]
| {{Icon|unchecked}}
| "FRIENDLY"
| {{Icon|unchecked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
| 5
| Enemy
| Enemy side.
| [[sideEnemy]]
| {{Icon|unchecked}}
| "ENEMY"
| {{Icon|unchecked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
| 4
| Unknown
| Used when the side of a unit is unknown, e.g for spotted targets with insufficient information.
| [[sideUnknown]]
| {{Icon|unchecked}}
| "UNKNOWN"
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|unchecked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|-
| 7
| Logic
| Side of [[Game Logic]]s and [[Modules]].
| [[sideLogic]]
| {{Icon|checked}}
| "LOGIC"
| {{Icon|unchecked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
| {{Icon|checked}}
|}
|}
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Revision as of 19:42, 12 April 2025

Id Side Description Commands Can
createCenter
String version Present in
Logo A0.png 1.00 ofpr version.gif 1.75 Logo A1 black.png 1.00 Logo A2.png 1.00 A2 OA Logo.png 1.50 Arma 3 logo black.png 0.50 tkoh logo small.png 1.00
1 BLUFOR The BLUFOR (Blue Forces) side. west, blufor Checked "WEST" Checked Checked Checked Checked Checked Checked Checked
0 OPFOR The OPFOR (Opposing Forces) side. east, opfor Checked "EAST" Checked Checked Checked Checked Checked Checked Checked
2 Independent The Independent Forces/Guerilla side. resistance, independent Checked "GUER" Checked Checked Checked Checked Checked Checked Checked
3 Civilian The civilian side. civilian Checked "CIV" Checked Checked Checked Checked Checked Checked Checked
9 Ambient Life Animals like fish, rabbits and snakes. sideAmbientLife Unchecked "AMBIENT LIFE" Unchecked Unchecked Unchecked Unchecked Unchecked Checked Unchecked
8 Empty Empty buildings placed in the Eden Editor. sideEmpty Unchecked "EMPTY" Unchecked Unchecked Unchecked Unchecked Unchecked Checked Unchecked
6 Friendly Friendly sides. sideFriendly Unchecked "FRIENDLY" Unchecked Checked Checked Checked Checked Checked Checked
5 Enemy Enemy side. sideEnemy Unchecked "ENEMY" Unchecked Checked Checked Checked Checked Checked Checked
4 Unknown Used when the side of a unit is unknown, e.g for spotted targets with insufficient information. sideUnknown Unchecked "UNKNOWN" Unchecked Unchecked Unchecked Checked Checked Checked Checked
7 Logic Side of Game Logics and Modules. sideLogic Checked "LOGIC" Unchecked Checked Checked Checked Checked Checked Checked