terminate: Difference between revisions

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m (Text replacement - " |game1= arma1 |version1= 1.00 |game2= arma2 |version2= 1.00 |game3= arma2oa |version3= 1.50 |game4= tkoh |version4= 1.00 |game5= arma3 |version5= 0.50 " to " |game1= ofpe |version1= 1.00 |game2= arma1 |version2= 1.00 |game3=...)
(Add Promises)
 
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|version6= 0.50
|version6= 0.50


|gr1= Program Flow
|gr1= Program Flow


|descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script.
|descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script.
{{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}}
{{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}}


|s1= '''terminate''' scriptHandle
|s1= [[terminate]] scriptHandle


|p1= scriptHandle: [[Script]]
|p1= scriptHandle: [[Script Handle]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_script = [] [[execVM]] "script.sqf";
[[sleep]] 5;
[[terminate]] _script;</code>


|seealso= [[execVM]], [[spawn]], [[scriptDone]], [[halt]]
|s2= [[terminate]] FSMHandle
|s2since= arma3 2.18
 
|p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]).
 
|r2= [[Nothing]]
 
 
|s3= scriptHandle [[terminate]] result
|s3since= arma3 2.22
|p41= scriptHandle: [[Script Handle]] - Only [[Script_Handle#Promise_Handles|"Empty Handle"]]'s can have their result set.
|p42= result: [[Anything]] - The result to write into the [[Script_Handle#Promise_Handles|Promise]]
 
 
 
|x1= <sqf>
_script = [] execVM "script.sqf";
sleep 5;
terminate _script;
</sqf>
 
|seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] [[execFSM]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 17:35, 10 July 2025

Hover & click on the images for description

Description

Description:
Terminates (aborts) spawned or execVMed script.
The given script will not terminate immediately upon terminate command execution, it will do so the next time the script is processed by the scheduler
Groups:
Program Flow

Syntax 1

Syntax:
terminate scriptHandle
Parameters:
scriptHandle: Script Handle
Return Value:
Nothing

Syntax 2

Syntax:
terminate FSMHandle
Parameters:
FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
Return Value:
Nothing

Syntax 3

Syntax:
scriptHandle terminate result
Parameters:
scriptHandle: Script Handle - Only "Empty Handle"'s can have their result set.
result: Anything - The result to write into the Promise
Return Value:
Nothing

Examples

Example 1:
_script = [] execVM "script.sqf"; sleep 5; terminate _script;

Additional Information

See also:
execVM spawn scriptDone halt execFSM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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